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Animate Dead M: Creates undead skeletons and zombies.
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Death Knell: Kill dying creature and gain 1d8 temporary hp, +2 to Str, and +1 caster level.Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.If the total at least equals the creature’s current hit points, it dies (no save). When you touch, roll 1d6 per cleric level you possess. You must succeed on a melee touch attack against a living creature (using the rules for touch spells). Your death touch is a supernatural ability that produces a death effect. Summon Monster IX*: Calls extraplanar creature to fight for you.Cloak of Chaos F: +4 to AC, +4 resistance, SR 25 against lawful spells.Word of Chaos: Kills, confuses, stuns, or deafens nonchaotic subjects.Animate Objects: Objects attack your foes.Dispel Law: +4 bonus against attacks by lawful creatures.Chaos Hammer: Damages and staggers lawful creatures.Magic Circle against Law: As protection spells, but 10-ft.Shatter: Sonic vibration damages objects or crystalline creatures.Protection from Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.You cast chaos spells at +1 caster level. Shapechange F: Transforms you into any creature, and change forms once per round.Summon Nature’s Ally VIII*: Calls creature to fight.Animal Shapes: One ally/level polymorphs into chosen animal.Commune with Nature: Learn about terrain for 1 mile/level.Summon Nature’s Ally IV*: Calls creature to fight.Dominate Animal: Subject animal obeys silent mental commands.Hold Animal: Paralyzes one animal for 1 round/level.Calm Animals: Calms (2d4 + level) HD of animals.You can use speak with animals once per day as a spell-like ability.Īdd Knowledge (nature) to your list of cleric class skills. Elemental Swarm*: Summons multiple elementals.Whirlwind: Cyclone deals damage and can pick up creatures.Control Weather: Changes weather in local area.Chain Lightning: 1d6/level damage 1 secondary bolt/level each deals half damage.Control Winds: Change wind direction and speed.Air Walk: Subject treads on air as if solid (climb at 45-degree angle).Gaseous Form: Subject becomes insubstantial and can fly slowly.Wind Wall: Deflects arrows, smaller creatures, and gases.This granted power is a supernatural ability. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. Rebuke, command, or bolster air creatures as an evil cleric rebukes undead. Turn or destroy earth creatures as a good cleric turns undead.
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